let myWidth = primary.width * 0.7;
let availableHeight = primary.height - Main.layoutManager.keyboardBox.height;
let myHeight = Math.min(primary.height * 0.7, availableHeight * 0.9);
- this.actor.x = (primary.width - myWidth) / 2;
- this._hiddenY = Main.layoutManager.panelBox.height - myHeight - 4; // -4 to hide the top corners
+ this.actor.x = primary.x + (primary.width - myWidth) / 2;
+ this._hiddenY = primary.y + Main.layoutManager.panelBox.height - myHeight - 4; // -4 to hide the top corners
this._targetY = this._hiddenY + myHeight;
this.actor.y = this._hiddenY;
this.actor.width = myWidth;
this.actor.height = myHeight;
this._objInspector.actor.set_size(Math.floor(myWidth * 0.8), Math.floor(myHeight * 0.8));
- this._objInspector.actor.set_position(primary.x + this.actor.x + Math.floor(myWidth * 0.1),
- primary.y + this._targetY + Math.floor(myHeight * 0.1));
+ this._objInspector.actor.set_position(this.actor.x + Math.floor(myWidth * 0.1),
+ this._targetY + Math.floor(myHeight * 0.1));
},
insertObject: function(obj) {